From the daily archives: Wednesday, January 3, 2018

one_kings_lane_michael_smith_office_tour_011

MONDAY: January 8, 2018

CLASSROOM/COMPUTER LAB:

DESIGN THINKING IDEAS

Students will select a specific product (the brand) and write about it.  For example If it is a tennis shoe make it specific such as Nike, Air Jordan and model name.  First sketch the object and write about it in your sketchbook.

1. Sketch the image in your sketchbook

2. Describe the product

3. Talk about what you like about it

4. Talk about  the problems  you find with the product

5. Talk about what you  would do to improve it. After you have written this in your sketchbook write it in WORD and upload it to the website in the COMMENT section at the bottom of the page this week. 

COMPUTER LAB: RENDERING THE FLOORS, FURNITURE, WALLS AND PATTERNS

COMPUTER LAB:

 

CLASSWORK LAB: CONSTRUCTING A ROOM

 

Transferring the Floor Plan

1. Decide what scale you will build the model: 1/4 inch (1/4-inch scale means that on your model, 1/4 inch equals 1 foot), 1/8 inch or 1/16 inch.

2. Calculate the total dimensions of the model, based on scale. For instance, if you are building a model that is 40 by 30 feet at 1/4-inch scale, your model will be 10 by 7 1/2 inches. Your base should be about 12 by 9 1/2 inches or larger, leaving a 2-inch edge around the model.

3. Place the foam core on top of the cutting mat. Measure and mark the appropriate size shape for the base on the foam core using the T-square, adjustable triangle, architect scale and pencil with eraser. Place the straightedge along the area to be cut, and, using the utility knife, cut the base to size.

4. Draft a floor plan of the sketch dimensions onto the foam core base using the same materials. Include all door openings, hallways and windows. Remember to add a width for the walls. Six-inch-thick walls should be sufficient on the floor plan in most cases.

REFLECTION: WHAT DID YOU LEARN?

1. Where did you have problems?

2. Were you able to solve the problem and how did you go about it if you did.

3.  Talk about what could be a better solution to the problem.

TUESDAY: January 9, 2018

CLASSROOM/COMPUTER LAB:

DESIGN THINKING IDEAS

Students will select a specific product (the brand) and write about it.  For example If it is a tennis shoe make it specific such as Nike, Air Jordan and model name.  First sketch the object and write about it in your sketchbook.

1. Sketch the image in your sketchbook

2. Describe the product

3. Talk about what you like about it

4. Talk about  the problems  you find with the product

5. Talk about what you  would do to improve it. After you have written this in your sketchbook write it in WORD and upload it to the website in the COMMENT section at the bottom of the page this week. 

COMPUTER LAB:

How To Make A Seamless Texture in Photoshop (Redux)

AN EASIER WAY TO MAKE SEAMLESS TEXTURES

For this tutorial I wanted to revisit the topic of making seamless textures in Photoshop and share with you a new, incredibly simple technique which makes the entire process much easier than before. It even works on some textures which I would have called ‘un-tileable’ previously.

Step 1

For this tutorial I am using antique-wood-8.jpg (free download) from the Antique Wood Textures set on Medialoot. Please note, although this method evens out textures, the source image that you choose to use still needs to be of a high quality, and relatively balanced to begin with.

Open the texture in Photoshop and use the Crop tool with a square aspect ratio and 2000 pixels for both the width and height. The Delete Cropped Pixels option should be checked.
how to create seamless textures

Step 2

In my previous article I shared the standard method for creating tileable images in Photoshop, which is to use the Offset filter and then blend the edges together with the Clone tool. Before we try the new method, let’s just test the Offset filter first to see what we would be working with here.

Go to Filter > Other > Offset and enter +1000 pixels for both the Horizontal and Vertical options and hit OK.
how to create seamless textures

Now, even if you are a wizard with the Clone tool these seams aren’t going to be easy to iron out:
how to create seamless textures

Step 2 (Again)

So let’s forget that, undo the Offset filter and start again. Instead, duplicate the background layer and set the Opacity of the top layer to 50%.
how to create seamless textures

Step 3

With the top layer selected, go to Edit > Transform and click Flip Horizontaland then also Flip Vertical.
how to create seamless textures

Step 4

Select both layers and merge them together (CMD+E or CTRL+E).
how to create seamless textures

Step 5

Now let’s try that Offset again. As if by magic, the result is now much better than compared to the earlier attempt. The seams are still visible, but they look like can be easily blended together.
how to create seamless textures

Step 6

Use the Clone tool with round brush at around 100 px and 30% Hardness. Select an appropriate source by holding down the ALT key and clicking on the area you want to use. Then clone the texture using a wavy line from left to right covering the seam.
how to create seamless textures

Step 7

Repeat the last step, this time for the vertical seam.
how to create seamless textures

Step 8

Still using the Clone tool, tidy up any anomalies in the texture, or distinctive elements that appear more than once and give away the fact that the texture has been duplicated.
how to create seamless textures
how to create seamless textures

Step 9

To restore some of the texture’s original quality and mask the Cloning, apply a Sharpen filter 1-2 times until desired effect is achieved.
how to create seamless textures

Step 10

This is also a good time to make any final tweaks, for example some subtle Levels adjustments.
how to create seamless textures

Step 11

Finally, go to the Edit menu and select Define Pattern.. give your pattern a name and hit OK.
how to create seamless textures

Result & Conclusion

Here is the seamless texture in action at 25% zoom. It’s hardly noticeable at all where the seams are.
how to create seamless textures
The beauty of this technique is that it takes so much of the manual work out of creating seamless textures. This method works on almost any texture, and delivers great results. The drawback to flipping and overlaying the texture is that it will visually change the texture slightly.

REFLECTION: WHAT DID YOU LEARN?

1. Where did you have problems?

2. Were you able to solve the problem and how did you go about it if you did.

3.  Talk about what could be a better solution to the problem.

 WEDNESDAY: January 10, 2018

CLASSROOM : MODEL MAKING

How To Make A Seamless Texture in Photoshop (Redux)

AN EASIER WAY TO MAKE SEAMLESS TEXTURES

For this tutorial I wanted to revisit the topic of making seamless textures in Photoshop and share with you a new, incredibly simple technique which makes the entire process much easier than before. It even works on some textures which I would have called ‘un-tileable’ previously.

Step 1

For this tutorial I am using antique-wood-8.jpg (free download) from the Antique Wood Textures set on Medialoot. Please note, although this method evens out textures, the source image that you choose to use still needs to be of a high quality, and relatively balanced to begin with.

Open the texture in Photoshop and use the Crop tool with a square aspect ratio and 2000 pixels for both the width and height. The Delete Cropped Pixels option should be checked.
how to create seamless textures

Step 2

In my previous article I shared the standard method for creating tileable images in Photoshop, which is to use the Offset filter and then blend the edges together with the Clone tool. Before we try the new method, let’s just test the Offset filter first to see what we would be working with here.

Go to Filter > Other > Offset and enter +1000 pixels for both the Horizontal and Vertical options and hit OK.
how to create seamless textures

Now, even if you are a wizard with the Clone tool these seams aren’t going to be easy to iron out:
how to create seamless textures

Step 2 (Again)

So let’s forget that, undo the Offset filter and start again. Instead, duplicate the background layer and set the Opacity of the top layer to 50%.
how to create seamless textures

Step 3

With the top layer selected, go to Edit > Transform and click Flip Horizontaland then also Flip Vertical.
how to create seamless textures

Step 4

Select both layers and merge them together (CMD+E or CTRL+E).
how to create seamless textures

Step 5

Now let’s try that Offset again. As if by magic, the result is now much better than compared to the earlier attempt. The seams are still visible, but they look like can be easily blended together.
how to create seamless textures

Step 6

Use the Clone tool with round brush at around 100 px and 30% Hardness. Select an appropriate source by holding down the ALT key and clicking on the area you want to use. Then clone the texture using a wavy line from left to right covering the seam.
how to create seamless textures

Step 7

Repeat the last step, this time for the vertical seam.
how to create seamless textures

Step 8

Still using the Clone tool, tidy up any anomalies in the texture, or distinctive elements that appear more than once and give away the fact that the texture has been duplicated.
how to create seamless textures
how to create seamless textures

Step 9

To restore some of the texture’s original quality and mask the Cloning, apply a Sharpen filter 1-2 times until desired effect is achieved.
how to create seamless textures

Step 10

This is also a good time to make any final tweaks, for example some subtle Levels adjustments.
how to create seamless textures

Step 11

Finally, go to the Edit menu and select Define Pattern.. give your pattern a name and hit OK.
how to create seamless textures

Result & Conclusion

Here is the seamless texture in action at 25% zoom. It’s hardly noticeable at all where the seams are.
how to create seamless textures
The beauty of this technique is that it takes so much of the manual work out of creating seamless textures. This method works on almost any texture, and delivers great results. The drawback to flipping and overlaying the texture is that it will visually change the texture slightly.

 

REFLECTION: WHAT DID YOU LEARN?

1. Where did you have problems?

2. Were you able to solve the problem and how did you go about it if you did.

3.  Talk about what could be a better solution to the problem.

 THURSDAY: January 11, 2018

 COMPUTER LAB: WRITING A REFLECTION PAPER ON BUILDING THE MASTER BEDROOM MODEL

The first section of the outline is the introduction, which identifies the subject and gives an overview of your reaction to it. The introduction paragraph ends with your thesis statement, which identifies whether your expectations were met and what you learned. The thesis statement serves as the focal point of your paper. It also provides a transition to the body of the paper and will be revisited in your conclusion.

The body of your paper identifies the three (or more, depending on the length of your paper) major points that support your thesis statement. Each paragraph in the body should start with a topic sentence. The rest of each paragraph supports your topic sentence. Keep in mind that a transition sentence at the end of each paragraph creates a paper that flows logically and is easy to read. When creating the outline, identify the topic sentence for each paragraph, and add the supporting statements, evidence, and your own experiences or reactions to the subject underneath.

The conclusion wraps up your essay, serving as the other bookend in stating and proving your thesis statement. In outlining the conclusion, identify the thesis statement and add the main points from the body paragraphs as a recap. Don’t add new information to the conclusion, and be sure to identify the closing statement of your reflection paper.

A sample outline format should reflect the main points of your paper, from start to finish:

  1. Introduction
    1. Identify and explain subject
    2. State your reaction to the subject
      1. Agree/disagree?
      2. Did you change your mind?
      3. Did the subject meet your expectations?
      4. What did you learn?
    3. Thesis Statement
  2. Body Paragraph 1
    1. Topic Sentence
      1. Supporting evidence 1
      2. Supporting evidence 2
      3. Supporting evidence 3
  • Body Paragraph 2
    1. Topic Sentence
      1. Supporting evidence 1
      2. Supporting evidence 2
      3. Supporting evidence 3
    2. Body Paragraph 3
      1. Topic Sentence
        1. Supporting evidence 1
        2. Supporting evidence 2
        3. Supporting evidence 3
      2. Conclusion
        1. Recap thesis statement
        2. Recap Paragraph 1
        3. Recap Paragraph 2
        4. Recap Paragraph 3
        5. Conclusion statement

Downloaded from http://www.wikihow.com

FRIDAY: January 12, 2018 

 COMPUTER LAB: WRITING A REFLECTION PAPER ON BUILDING THE MASTER BEDROOM MODEL

The first section of the outline is the introduction, which identifies the subject and gives an overview of your reaction to it. The introduction paragraph ends with your thesis statement, which identifies whether your expectations were met and what you learned. The thesis statement serves as the focal point of your paper. It also provides a transition to the body of the paper and will be revisited in your conclusion.

The body of your paper identifies the three (or more, depending on the length of your paper) major points that support your thesis statement. Each paragraph in the body should start with a topic sentence. The rest of each paragraph supports your topic sentence. Keep in mind that a transition sentence at the end of each paragraph creates a paper that flows logically and is easy to read. When creating the outline, identify the topic sentence for each paragraph, and add the supporting statements, evidence, and your own experiences or reactions to the subject underneath.

The conclusion wraps up your essay, serving as the other bookend in stating and proving your thesis statement. In outlining the conclusion, identify the thesis statement and add the main points from the body paragraphs as a recap. Don’t add new information to the conclusion, and be sure to identify the closing statement of your reflection paper.

A sample outline format should reflect the main points of your paper, from start to finish:

  1. Introduction
    1. Identify and explain subject
    2. State your reaction to the subject
      1. Agree/disagree?
      2. Did you change your mind?
      3. Did the subject meet your expectations?
      4. What did you learn?
    3. Thesis Statement
  2. Body Paragraph 1
    1. Topic Sentence
      1. Supporting evidence 1
      2. Supporting evidence 2
      3. Supporting evidence 3
  • Body Paragraph 2
    1. Topic Sentence
      1. Supporting evidence 1
      2. Supporting evidence 2
      3. Supporting evidence 3
    2. Body Paragraph 3
      1. Topic Sentence
        1. Supporting evidence 1
        2. Supporting evidence 2
        3. Supporting evidence 3
      2. Conclusion
        1. Recap thesis statement
        2. Recap Paragraph 1
        3. Recap Paragraph 2
        4. Recap Paragraph 3
        5. Conclusion statement

Downloaded from http://www.wikihow.com